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Chapter 13 Graphical User Interfaces
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\secCOBH{Objectives} After studying this chapter, you will
Objectives
Gain more experience with the Swing component set.
Understand the relationship between the AWT and Swing.
Learn more about Java’s event model.
Be able to design and build useful Graphical User Interfaces (GUIs).
Appreciate how object-oriented design principles were used to extend Java’s GUI capabilities.