6.10. Impacts of CS Crowdsourcing with Citizen Science Apps

This lesson explores a computing innovation, citizen science apps, which use crowdsourcing to solve science problems. This lesson also gives students an opportunity to practice analyzing a computing innovation for its purpose, the data it uses and produces, and potential beneficial and harmful effects.

CSP Framework
Big Idea 5: Impact of Computing (IOC)
Enduring Understanding IOC-1: While computing innovations are typically designed to achieve a specific purpose, they may have unintended consequences.
Learning Objective IOC-1.E: Explain how people participate in problem-solving processes at scale.
Learning Objective IOC-1.F: Explain how the use of computing can raise legal and ethical concerns.
Enduring Understanding IOC-2: The use of computing innovations may involve risks to your personal safety and identity.
Learning Objective IOC-2.A: Describe the risks to privacy from collecting and storing personal data on a computer system.
Learning Objective IOC-2.B: Explain how computing resources can be protected and can be misused.
Learning Objective IOC-2.C: Explain how unauthorized access to computing resources is gained.

Professional Development

The Student Lesson: Complete the activities for Mobile CSP Unit 6: Lesson 6.10 Impacts of CS: Crowdsourcing with Citizen Science Apps.

Materials

  • Projection system to show PBS video on citizen science apps

6.10.1. Learning Activities

Estimated Length: 90 minutes

  • Hook/Motivation: (5 minutes): Ask students if anyone can explain how projects are funded through Kickstarter or other crowdfunding apps. Explain that crowdfunding is a type of crowdsourcing where many people contribute to fund a project. In computing, crowdsourcing relies on the many people collaborating to help solve a problem, contribute resources (such as computer processing time), or disseminate results. Citizen science apps are one example of using the power of crowdsourcing to solve science problems using mobile apps.
  • Experiences and Exploration (15-60 minutes): Watch Episode 1 of The Crowd and the Cloud. If you do not have time to watch the entire hour-long episode, then focus on the OpenStreetMap [16:55-28:30] and EyesOnALZ [28:30-41:57] segments.
  • Experiences and Exploration (30 minutes): Students can work individually or in pairs to select an app from the Join a Project page and answer the questions on purpose, data, and effects. Students should discuss the answers to their questions with another student or pair of students.
  • Reflect and Revise (5 minutes): Ask students to record their answers in their portfolios.

6.10.2. Professional Development Reflection

Discuss the following questions with other teachers in your professional development program.

  • How does this lesson help prepare students for the scenario-based questions about computing innovations in the exam?
    I am confident I can teach this lesson to my students.
  • 1. Strongly Agree
  • 2. Agree
  • 3. Neutral
  • 4. Disagree
  • 5. Strongly Disagree