
2.5. Mobile Devices and Apps Hardware and Software¶
This lesson describes the various levels of hardware and software that make up a computer. The various levels are presented as abstraction levels. On the hardware side, using a smartphone as the computer, we introduce the hardware components that make up these levels and describe their various functions. On the software side, this lesson shows that App Inventor is an example of a high-level language, a high-level abstraction whose code needs to be translated into the binary code (0s and 1s) that the computer can understand. This lesson is the first of many that focuses on the big idea of abstraction. It reinforces the enduring understanding that multiple levels of abstraction are used to write programs or create other computational artifacts.
CSP Framework | |||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | |||||||||||||||||||||||||||||||||||||||||
Enduring Understanding DAT-1: The way a computer represents data internally is different from the way the data is interpreted and displayed for the user. Programs are used to translate data into a representation more easily understood by people. | |||||||||||||||||||||||||||||||||||||||||
Learning Objective DAT-1.A: Explain how data can be represented using bits. | |||||||||||||||||||||||||||||||||||||||||
![]() | |||||||||||||||||||||||||||||||||||||||||
Enduring Understanding CSN-1: Computer systems and networks facilitate how data are transferred. | |||||||||||||||||||||||||||||||||||||||||
Learning Objective CSN-1.A: Explain how computing devices work together in a network. | |||||||||||||||||||||||||||||||||||||||||
Professional Development
The Student Lesson: Complete the activities for Mobile CSP Unit 2 Lesson 2.5: Mobile Apps and Mobile Devices.
Materials
- Choose one of the following activities for your class:
- Computer labeling interactive worksheet to match some of the vocabulary to a picture of a computer system.
- Computer terms matching activity
- Computer terms matching worksheet
- Projection system
- Old computer parts
- Slides
2.5.1. Learning Activities¶
Estimated Length: 45 minutes
Hook/Motivation (5 minutes):
- In this course we are going to be using mobile phones and tablets as our computers.
- Display or write the question "What is a computer?" for the class to see clearly.
- Using Think-Pair-Share, have the students try to answer this question. Probe their answers by asking questions such as "Is a smartphone a computer? A car? A TV?" You could also have them point out various aspects of computers such as input and output devices, and other specifications they might consider when buying a computer.
- Keep track of student responses on the board or a flip chart.
- Rephrase and recap student responses to emphasize essential points and to clarify information shared by students that may not be clear to their peers.
- Definition: A computer is an electronic device that uses a combination of hardware and software to process information or data.
Key points student should know by the end of the lesson:- Input - computers need data and instructions from somewhere
- Processing - computers transform input into output
- Storage - computers store information and data for later use
- Output - computers display or share the results of of their processing
- Hardware - physical components in a computer
- Software - the instructions computers use to transform input into output (often referred to as the "instructions" a computer follows)
Experiences and Explorations (30 minutes):
- Model: Have parts of a computer to show the students as part of exploration.
- Videos (15 minutes): View one or more the following videos from GCLearnFree.org with your students. Discuss the major ideas of the video after viewing. Use the old computer/computer parts to support the ideas in the video. (Remember to use closed captioning while watching the videos.)
- Optional: These videos can also be assigned as homework and then discussed in class.
- GCFLearnFree.org has a good collection of short, accurate video lessons that introduce these basic concepts, including mobile devices. The following list covers the main topics that should be covered in this lesson:
- Video: What is a computer? (2:30: An electronic device that manipulates information or data. Computers see data as 1s and 0s but know how to combine them into more complex things -- e.g., pictures, sounds, videos, emails; computer uses hardware and software. Software is the instructions that tell the hardware what to do. Includes mobile phones and servers, which serve information to other computers on a network, to store and share files.)
- Video: Understanding operating systems (2:11: Discusses Windows, Mac OS, Android, iOS. Computer speaks in 1s and Os. The OS is the program that lets you interact with it. Hardware+OS is a system that determines what it can do.)
- Video: Understanding applications (2:17: Describes Apps-includes discussion of mobile apps.)
- Video: Inside a desktop computer (2:00 Describes the main functional components, including motherboard, CPU or Processor, short term memory RAM (random access memory), persistent memory magnetic or solid state drives (persistent data), expansion cards: video card, wireless card to connect to network, power supply unit)
- Lecture (10-15 minutes):
Topic: Mobile Apps and Mobile Devices: A First Look at Software and Hardware (Slides)
The slide show provides an overview of the major concepts of mobile devices, computer programs and computers. Included in the presentation is an overview of App Inventor as well as images of computer hardware. You may also want to consider having the computer parts available as you review the images with students. - Matching Activity (10 minutes): Divide students into pairs. Choose one of the following activities for your class:
- Computer labeling worksheet to match some of the vocabulary to a picture of a computer system.
- Computer terms matching activity
- Computer terms matching worksheet
Rethink, Reflect and/or Revise (10 minutes):
- Ask the students to complete the interactive exercises in the Mobile CSP lesson.
- Briefly review the major ideas of the lesson with students. Provide an "exit slip" that asks students to write down one major idea they learned today along with one question they still have. Collect the slips and use them to review any misconceptions or answer any questions before the next lesson.
- Exit slip example:
- Provide one interesting/compelling idea that you learned today.
- What is one idea or concept that is unclear?
- What is one way you could practice the vocabulary presented today?
2.5.2. Professional Development Reflection¶
Discuss the following questions with other teachers in your professional development program.
- How does this lesson reinforce the enduring understanding that multiple levels of abstraction are used to write programs?
- How does this lesson help students identify abstractions used in computing?
-
I am confident I can teach this lesson to my students.
- 1. Strongly Agree
- 2. Agree
- 3. Neutral
- 4. Disagree
- 5. Strongly Disagree
Before you keep reading...
Runestone Academy can only continue if we get support from individuals like you. As a student you are well aware of the high cost of textbooks. Our mission is to provide great books to you for free, but we ask that you consider a $10 donation, more if you can or less if $10 is a burden.